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Amanda's avatar

I wouldn't lump Fortnite and Roblox together - one of my main reasons for allowing Fortnite is that it doesn't have loot boxes or similar gambling elements. (On a non gambling note I also think Fortnite has much tighter controls over who your child can communicate with).

Fortnite does have in game purchasing though and I would say this plays a fairly big role in the whole experience, with lots of franchise tie-ins and celebrity collaborations. Importantly, items purchased are not random, you know exactly what you're getting. It's also not permitted for purchased items to confer any kind of player advantage - they're cosmetic only.

How we deal with the money element is this: My child gets £1 a week pocket money and he often saves this up to spend on VBux which pays for Fortnite items or a battle pass. He also received VBux gift cards at Christmas. So any money used is 'his' and we don't give extra just because he wants something right now. I was skeptical at first about him spending money on something that isn't 'real' but it's not that different to me paying to stream music.

Colin Principe's avatar

One potential way to get kids attention would be to share video essays from some of the popular YouTube stars who've talked about it. Drew Gooden is one (https://youtu.be/DlMLfxxvKD8?si=dQ1N3_y5RLzduvXj) Coffeezilla is another, and there are probably many others. Sometimes things resonate better when kids hear it from their favorite "stars" or people they see as their peers.

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