My overarching teen success thing is find them in person social things to do. Anything works! Sports, drama, Community Access TV, comic book store dungeon & dragons club, WHATEVER. Literally, anything where they can learn something and connect with youth they click with. Don't be too over-picky and worried.
Somewhere around 1978 or 1979, U.C. Santa Cruz had a summer sociology class that consisted of following the Grateful Dead around for eight weeks or so. At the end you wrote a paper about the experience. I *really* wanted to go, but my mom wouldn't let me. That would have covered "exploration and risk taking", "developing values, goals, and identities" (turns out I would have made a terrible Dead Head), and probably compassion and decision-making, since being a Dead Head seemed glamorous, but a lot of those young people were pretty damaged.
Suburban Connecticut upbringing for me too - and despite being much older than you, definitely made it to a lot of DMB and O.A.R. Great specificity in your examples. Curious if technology has influenced aspects of these 6 key areas, or how they may be helped.
Oh so glad I'm not the only one. Such a great question about tech influence -- I think these core developmental needs of adolescence haven't changed, but some of the ways they play out certainly has. I'll add that to my list for a follow-up post!
So much truth. I especially like your specific examples. Next time you choose teens and dealing with social media Diane Graber has a great program Cyberwise.org
Forever 21 is really leaning into the forever in its name. Almost makes them seem prescient.
Omg - never made that connection. Genius!
My overarching teen success thing is find them in person social things to do. Anything works! Sports, drama, Community Access TV, comic book store dungeon & dragons club, WHATEVER. Literally, anything where they can learn something and connect with youth they click with. Don't be too over-picky and worried.
Definitely - getting involved in extracurriculars (very broadly defined!) fits into so many of these strategies
Somewhere around 1978 or 1979, U.C. Santa Cruz had a summer sociology class that consisted of following the Grateful Dead around for eight weeks or so. At the end you wrote a paper about the experience. I *really* wanted to go, but my mom wouldn't let me. That would have covered "exploration and risk taking", "developing values, goals, and identities" (turns out I would have made a terrible Dead Head), and probably compassion and decision-making, since being a Dead Head seemed glamorous, but a lot of those young people were pretty damaged.
Wow! Have yet to come across a class like that at the places I've studied/worked - I must be doing something wrong!
Suburban Connecticut upbringing for me too - and despite being much older than you, definitely made it to a lot of DMB and O.A.R. Great specificity in your examples. Curious if technology has influenced aspects of these 6 key areas, or how they may be helped.
Oh so glad I'm not the only one. Such a great question about tech influence -- I think these core developmental needs of adolescence haven't changed, but some of the ways they play out certainly has. I'll add that to my list for a follow-up post!
So much truth. I especially like your specific examples. Next time you choose teens and dealing with social media Diane Graber has a great program Cyberwise.org